What kind of game genres are there
But for example I've tried Assassins Creed and Far Cry games in the last year after a long gap just to see if things are different, or if those games had evolved yet to meet me somewhere in the middle. Spoiler: Spoiler They haven't yet. Reactions: Mazer , Brian Boru and mainer. Zloth Community Contributor. Jan 13, 2, 5, 18, I had plenty of that back when there was no choice, thanks. Except NetHack, but there's a lot of nostalgia helping there. Isometric RTS games. I keep trying them, I keep getting bored.
I never really quite know why. Make them turn based and I'm good. I don't have anything against sports games, I just haven't gotten to any of them in a long time. That reminds me, I need to give Frozen Cortex another shot. Even if I don't like it, I can at least get a screenshot for the quiz! Online shooters - no way. Johnway said:. Zloth said:. Colif Moderator. Jan 2, 2, 8, 27, Only sport game I ever liked playing was Golf.
Its much easier now to know what the games are before you get them, early 00's it was I wonder what the game in this box is like.
I bought plenty of games I never got into. Games I wouldn't play even if paid too: Minecraft walking simulators? All pvp games, I prefer to kill the computer and not a person who will get annoyed and want revenge. Computer generally doesn't want revenge Multi player games. I just prefer single player. Can pause game for hours and not need to explain absence when you come back.
Considering its easier for me to the list the genres I do play and everything else is ignored, we could be here a while. Reactions: Frindis , Pifanjr , Brian Boru and 1 other person.
Colif said:. Reactions: Pifanjr and Brian Boru. And that's the whole "genre" thing when it comes to gaming; that game is this genre, this game is that; it all just comes down to an individuals perceptions I guess. Reactions: mainer. Jan 14, 1, twitter.
Beyond that, I am a sad sucker for free games, and as a result I have all sorts of games in my library that if I'm being honest I'll probably never play, including dozens of pixely indie games that I'm sure are great for what they are, but Aug 8, I don't know that there are particular games that I would automatically discount, necessarily.
I like trying a wide variety of games and I've been surprised how much my taste has broadened over the past few years since becoming a PC gamer. I just generally can't get into them. Nonetheless it is just hard to me to get immersed. Isometric view is part of it, I think. I just feel more disconnected from the characters and the world.
Also, many suffer from walls of text and just in general being overly dense and complex. Admittedly it is hard for me to fully describe why CRPGs don't work for me. Still, strictly speaking this struggle with CRPGs doesn't meet the requirements of the thread.
I would still try a well-rated CRPG if it was given to me for free. It is just probable that I wouldn't like it that much and just not finish it. Reactions: mainer , Pifanjr and Brian Boru. McStabStab Community Contributor. Jan 13, 1, 3, I'll take any free games, but even if 2D platformers have great reviews I do not enjoy them. The closest thing to a platformer I like is Terraria. My friends wax poetic about Hollow Knight, Spelunky, and Celeste, but they're just not for me. I made it pretty far in Cuphead but that's about it.
Reactions: Pifanjr and JCgames. Jan 17, 1, I went all in on MMOs when they first came out but I haven't enjoyed a single one. These days I won't give them the time of day. Reactions: mainer and Pifanjr. Jan 14, 1, 2, 7, I could go on all day about types of games I won't play. Any game where I can't avoid PvP is out of the question now. I absolutely refuse to play Diablo-likes.
Can't stand the hot bar combat. I don't like, but don't completely avoid, time loop games or games where you have to try over and over rogue-like. I played Hades for awhile and really enjoyed it, but having to die and go back to the beginning and level up over and over again just killed it for me.
I generally don't like FPS's anymore. Mech Combat games may take on the structure of Action-Adventures or consist only of one-on-one showdowns. The term "Metroidvania," a portmanteau of "Metroid" and "Castlevania," was originally coined to describe the gameplay of Castlevania: Symphony of the Night. They are primarily defined by their large, fully interconnected game world, which allows for non-linear progression, as the player obtains items and abilities that allow them to explore previously inaccessible areas.
While both Metroid and Castlevania have since moved away from this style of game, it is very popular in the indie scene. This type of Sim game tries to realistically simulate the experience of military combat, whether modern or belonging to a certain historical period.
While modern Military Sims may superficially look like FPS games, they lack the unrealistic aspects and video game-y mission objectives of those games. Combat is more tactical than twitch-based, and there are many more variables for players to consider.
Lately, online Military Sims have become remarkably popular. Mini-games are included in all sorts of other game genres, but this genre refers specifically to games with a gameplay mechanic focused on lots of mini-games, played either procedurally or in random bursts.
Multi-player games with lots of mini-games are also called "Party Games. MMO Massive Multi-player Online games allow players to connect with dozens, hundreds, or thousands of others in a persistent game world. Their defining characteristic is that they are primarily games to be played online with others en masse. Games which have an online component but are primarily single-player experiences should not be called MMO games. Players choose characters from a roster with pre-determined abilities and face off in teams on large arenas, co-operating to win against the opposing team.
The MOBA competitive scene is especially lucrative and popular. These games normally progress as typical JRPGs but instead of fighting enemies directly, the player can catch, raise, strengthen, and put together teams of monsters or wild beasts. Some RPGs include a monster-collecting side-game or feature, without being full-fledged Monster Collecting games.
Musou is a type of Action game popularized by the Dynasty Warriors series. Players choose from a roster of pre-determined characters with a number of special attacks, and progress through large areas full of low-level enemies or mooks, occasionally facing a boss. Musou games are distinguished because progress is made by killing hundreds if not thousands of enemies in crowd-clearing super attacks, pushing your way through endless waves of foes.
Recently, many Musou games based on established properties have been produced, due to their simple but addictive gameplay. Open World or "sandbox" games are defined by their non-linear progression. They usually make all or nearly all of the game world available to the player from the start, allowing them to go and explore in whatever direction they like.
While Open World games usually have an overarching story and objective, these may take a back seat compared to whatever the player wants to do.
Paddle games are a style of early game that was popular in arcades, mostly inspired by the ever-popular Pong and Breakout. Players manipulate some type of paddle or reflector in order to bounce back a ball either at an objective or at their opponent. There are countless Breakout and Pong clones out there, but in any case they all have more or less the same gameplay.
Party games are multi-player games meant specifically for a social setting. They may be video game versions of real-world game shows or original games. Party games usually feature accessible gameplay and games based on rounds, where players take turns competing to emerge victorious. A sub-genre of Puzzle games. Players have to figure out the physics engine of a game in order to take advantage of its properties and complete challenges by manipulating objects.
Platform games are a sub-genre of Action games where the focus is on overcoming physical obstacles through careful maneuvering and jumping. This usually involves hopping on platforms, hence the name. They usually include some kind of combat, and an Action-Adventure game structure. A notable sub-genre is the Collect-a-thon Platform game, which gained popularity in the nineties. A basic game genre, in Puzzle games players must, obviously, solve puzzles to progress. They may also be video game versions of real-world established types of puzzles, like Sudoku or trivia games.
The Matching Puzzle sub-genre remains popular, as do Adventure games focused on puzzle-solving, and Platform games with Puzzle elements. This is a niche type of game that enjoys certain popularity on PC. In single-player Programming games, players must master and use a programming language mainly to solve puzzles; in multi-player Programming games, two players' programs are pitted against each other.
The latter category has a wide competitive scene for all types of games, including tournaments for chess-playing programs. Pro Wrestling games are a sub-genre of Sports games that have developed their own conventions and gameplay systems. Due to their nature they are similar to Fighting or Arena Combat games, but focused more on grappling and strategically-timed holds in order to succeed.
Pro Wrestling games may be licensed and feature real-world wrestlers, or be entirely fictional. They usually boast very large rosters and character creators.
One of the earliest game genres, in Racing games the player must simply race and beat opponents to the finish line. Racing games usually but not always involve vehicles, and have different degrees of realism. The most realistic ones might qualify as Vehicular Sims, while the more fantastical ones might fall into the Vehicular Combat or Kart Racing sub-genres.
At any rate, Racing is a perennially popular genre on arcades, PCs and consoles, and many games of other genres have incorporated Racing or vehicular features. A 3D sub-genre of the Shooting genre.
Rail Shooters are close relatives of Light Gun games. Players progress through a mostly pre-determined path while manipulating a cursor to shoot enemies on the screen. Depending on the game, progression through levels may be completely on-rails or allow for a degree of movement. Raising Sims are a type of Sim game where the player is in charge of raising and taking care of something or someone, usually a pet. Raising Sims find their origins in portable Tamagotchi games of the late eighties and nineties, but have since evolved into more complex titles.
Many games, especially Monster Collecting games, have incorporated elements of Raising Sims in order to have the player establish an emotional connection with the game's characters.
Rhythm games are a sub-genre of Action games where players need to time actions and button presses to a beat or song in order to succeed. Rhythm games that use peripherals such as Dance Dance Revolution and Guitar Hero became wildly popular for a time. Even though they are past their peak, Rhythm games continue to enjoy success mostly on handheld systems and PC.
Many modern Rhythm games have a competitive or multi-player element as well. Roguelikes are a sub-genre of RPGs directly inspired by the PC game Rogue, which featured randomly-generated levels as players progressed through dungeons.
The focus of Roguelikes is on slaying monsters, collecting loot, and acquiring better equpment to proceed farther into the dungeon. Unlike other RPGs, there is usually little or no focus on story. Modern Roguelikes usually feature real-time combat. Since their appearance, elements of RPGs have been applied to all kinds of games, but "true" RPGs usually retain focus on story and character-building.
RTS Real-Time Strategy is a sub-genre of Strategy games, where all of the player's decision-making and actions take place in a constantly-changing environment. RTS games are characterized by actions like producing units, fortifying bases, gathering materials, and researching technologies.
Run-n-Gun is a sub-genre of Shooting games. Similar to Shoot-'em-ups, the player controls a character or avatar while shooting enemies through scrolling levels. However, Run-n-Gun games incorporate elements of Platform games and Action-Adventures in their gameplay. There are both horizontally and vertically-scrolling Run-n-Guns. The genre has fallen out of popularity, having reached its peak in the mid-to late nineties. Shoot-'em-ups are a subgenre of Shooting games where the player controls an avatar usually an airship and shoots enemies while progressing through scrolling levels.
Shoot-'em-ups are usually light on narrative and focus on arcade-style gameplay, including power-ups, score systems, and end-stage bosses. While Shoot-'em-ups reached peak popularity along with arcades in the nineties, they have since retained a strong cult following, with new entries on PC being quite common.
Shoot-'em-ups with cutesy art direction, like Cotton or TwinBee, are affectionately known as "Cute-'em-ups. Shooting is one of the most broad genre descriptors. Basically, players control a character or avatar and shoot enemies or objectives.
Generally, Shooting games should be further specified through sub-genres when they are labeled as such. Sim is a very broad genre, and an abbreviation for "simulation. Sim games should be further defined through these sub-categories. Sports is a very broad category that refers to video games based on all manner of sports.
The sport in question may be real or fictional, and the game may approach it with a realistic or unrealistic tone.
Generally speaking, Sports games should be further defined by the specific sport that they are about, but there are too many to list them as sub-genres in this section. In these games, players control several characters on large battlefields and attack enemies in turns. The concepts of RPGs such as experience, leveling, equipment, and stats normally apply. Stealth games are a sub-genre of Action-Adventures where the player is encouraged to hide, sneak around, and attack enemies by surprise instead of engaging them directly.
Aside from their approach to combat, Stealth games are usually very similar to Action-Adventures. Stealth elements have also been incorporated into more action-oriented games, but a game is only considered to fit into this genre if approaching enemies in a non-stealthy way is usually discouraged.
Stealth games rose to prominence in the early s. Strategy games may feature turn-based or real-time combat, and boast varying levels of complexity, but normally require a more cerebral approach to problems in order to succeed.
A sub-genre of Action-Adventure games where the player character primarily needs to survive. Usually the player character has several needs hunger, rest, sanity which need to be periodically sated by finding resources in a hostile world.
There is usually a combat feature, as well as elements of RPGs such as item-crafting or earning experience. The game may have a fixed goal, or may simply end when the player character finally dies. Many Action-Adventure games have incorporated Survival elements without becoming Survival games.
Players control a character who is relatively helpless against the enemies they will face, which encourages hiding or running away more often than fighting. As the name suggests, these games usually have horror movie settings, which adds to the tension. Although Survival Horror games are not as popular as they used to be, elements of them can be found in many modern Action-Adventures.
But, many games can be considered to be more than one genre. For instance, a soccer game could be considered a sports game, as well as a simulation game. Here is some information that will help you to better understand the various computer game genres. These games are played over a LAN local area network or via the Internet. Players use a network and interact with other players in the virtual game room. You can play against people from all over the world.
The creation of these games involves thousands of hours of programming, giving you, the player, the most amazing gaming experience possible. These games involve taking control of real-world vehicles, including tanks, ships, and aircraft. You learn how to control these vehicles, and use simulation games that can also be used to train professionals. In fact, many pilots are trained using airplane simulators before they actually take flight.
These are usually single player games, and are often set in fantasy or adventure worlds. You complete puzzles to advance levels. The game generally starts with a back story of your character, and let you know what your mission is.
You have to figure out how to complete the mission. For these games, you usually need to build up your inventory of items, armies, etc. Similar to a strategy game, RTS games move in real-time, and players can play at once without taking turns so you can play together at the same time.
These games appeal to those who love to solve difficult puzzles. There are many levels, from beginner to expert, and games usually have coloured shapes and simple actions.
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